Showing posts with label mini starships. Show all posts
Showing posts with label mini starships. Show all posts
Monday, 4 February 2013
Wednesday, 23 January 2013
Sunday, 20 January 2013
Mini Starships series #8
Continuing the display of my boardgame's small-and-fast ship designs, here are the Axolotl ships.
The Axolotl would be a cross between Van Vogt's Silkies and well...axolotls: they are a unique species capable of withstanding hard vacuum and at the same time aggregate themselves to construct ships, like giant cells that differentiate to perform given tasks.
The Axolotl would be a cross between Van Vogt's Silkies and well...axolotls: they are a unique species capable of withstanding hard vacuum and at the same time aggregate themselves to construct ships, like giant cells that differentiate to perform given tasks.
Wednesday, 16 January 2013
Sunday, 13 January 2013
Sunday, 23 December 2012
Friday, 21 December 2012
Mini Starships series #4
Wednesday, 19 December 2012
Tuesday, 11 December 2012
Mini Starships series #2
The second mini starship is a Scavenger's ship. Scavengers are a strange species that spend their time scouring through the ashes of extinct lifeforms. They possess very advanced technology : here they have contained a small black hole as means of propulsion for their ship.
Saturday, 8 December 2012
Mini Starships series #1
The Mini Starships series are little ships designed for a boardgame of mine. Since the ships are printed on a 2cm counter, they need little detail but lively flashy textures and easily read 'identity'. Bearing those constraints, the Mini Starships are simply modeled and have a semi-generic texture quickly applied.
Below is the first design extracted from the boardgame: a little destroyer armed with two laser turrets with very good firing arcs. You easily spot (or not) the linear energy recuperators around the exhaust and the phased array panel detectors.
The polycount is kept very low, since I would definitely not frown on making a little videogame of it all, once the boardgame is out !
Below is the first design extracted from the boardgame: a little destroyer armed with two laser turrets with very good firing arcs. You easily spot (or not) the linear energy recuperators around the exhaust and the phased array panel detectors.
The polycount is kept very low, since I would definitely not frown on making a little videogame of it all, once the boardgame is out !
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