Friday, 11 July 2014

Heavy puller, CF type

This is the first post about those unsung heroes of every space game out there. The cargo ships. The interplanetary shipping lanes are the irreplaceable veins where the freight, machinery and people flow and help colonies flourish. Without the haulers, pushers, pullers, barges, trampers and blockade runners, the universe as we know it would come to a standstill.


Thursday, 10 July 2014

Ganymedian light cruiser part II

Here is the second part of the post related to the new Ganymedian main light warship. Awesome agility, novel configuration, fearsome hacking capability and deadly weaponry, it has it all.


Wednesday, 9 July 2014

Space Eeel part I

A little bit of Master of Orion, a pinch of Dune and a sprinkle of the Empire Strikes Back, and you got yourself an asteroid-burrowing spaceship-eating 150 meters long predator.


Tuesday, 8 July 2014

Implacable class heavy cruiser

Behold the upgraded Implacable heavy cruiser, the latest and fiercest of its kind.


Monday, 7 July 2014

Asteroid Base

For a change, I designed a large structure: a starbase carved in a large asteroid. The orange part is the large docking bay area, where ships too large for the interior can dock. The diameter of the inner bay is more than 400 meters, to give you a sense of scale.


Silent Blade starfighter Part II

 This is the second post about the heavy starfighter Silent Blade. It is currently textured with a non-specific (read generic) 1024x texture. The results are mixed. I will probably try to make a texture specific to the object soon.


Sunday, 10 March 2013

HummingBird Starfighter part I

Hello all. After another short hiatus, this blog once more forges forward !

    Below is the near-finished humming bird star-fighter, a very classic take at our beloved and highly unlikely little space fighters. Starfighter is a lot sexier than short-range autonomous manned interceptor kill vehicle, so we will stick to the less elaborate but slightly more appealing naming, shall we ? :)




Sunday, 17 February 2013

Mini Starships series #11

Below are some pictures of dazzle-camouflage ships.
From left to right: a heavy cruiser, a light cruiser, and a heavy frigate

Wednesday, 13 February 2013

Universe #1: Hubris

 With this post, I will start laying the foundations of some universes of mine -they are the spawning grounds were my designs hatch. The first universe is Hubris, a raving mad epoch were man and machine meet again.


Humanity is no more.

And nobody gives a damn.

    The reasons why the machines made the human race go extinct are obscure. Some say it was a theological dispute, others count tales of revolts against an oppressing master. Some creationists even claim that man never existed. Nevertheless, as it happens, nothing or no-one really cares about the disappearance of man.
     Machines have more pressing matters at hand.

Sunday, 10 February 2013

Astral Arena boardgame cards

Are displayed below a few of the in-game cards of my boardgame Astral Arena.


The blue cards are technologies, the green events and the red ones battle cards, in space or on the ground.

Wednesday, 6 February 2013

MHD atmospheric cruiser Part I

Here is the unpainted model of a Magneto-Hydro-Dynamic atmospheric cruiser.


This ship uses MHD propulsion (use of strong magnetic fields that can induce conductive fluid movement) to fly through gas and liquids without using any moving parts. The large ducts and hull surface act as giant lifting surfaces in atmospheres, while in space a more classical mirror fusion engine is used. The ducts act as radiators in this last case. The nose antennas are a sensor array used in dense fluid mediums, sensitive to fields, chemical trails and pressure waves.

Monday, 4 February 2013

Silent Blade Starfighter part I

Yes yes I know, starfighters are absolutely unlikely creatures that crisscross the heavens like so many annoying little mosquitoes, buzzing and happily ignoring every law of physics devised. But hey, then again, they do look cool.
Here is my take on what a starfighter could look like if we did not violate too many laws and gave it a sensible role in a fleet. I will start from the selected sketch all the way up to the 3D model.


Mini Starships series #10

Here are two starships during a live fire exercise over their homeplanet.

 The specific scenario was a crash course alteration and long-range anti-missile fire. For obvious reasons, ships would avoid exposing their weakly armored flanks to any enemy in range, especially in such close formations.

Thursday, 31 January 2013

Shock Runner Mech, part I

Here is the first post on the Shock Runner cybertank -or Mech.


Wednesday, 30 January 2013

Mechs and StuGs #1

Below are a few color profiles of armored fighting vehicles.


Wednesday, 23 January 2013

Monday, 21 January 2013

Myasishchev Крокодил transport part II

The Myasishchev M-85 has been christened 'Crocodile' (Крокодил) by the troops due to its long nose and large mouth. The unofficial name stuck pretty well because the aircraft proved to have larger teeth than expected.


I remodeled this aircraft since the first post, to give it a pseudo-stealth shape with cut-diamond faces.

Sunday, 20 January 2013

Mini Starships series #8

Continuing the display of my boardgame's small-and-fast ship designs, here are the Axolotl ships.


The Axolotl would be a cross between Van Vogt's Silkies and well...axolotls: they are a unique species capable of withstanding hard vacuum and at the same time aggregate themselves to construct ships, like giant cells that differentiate to perform given tasks.

Friday, 18 January 2013

Jian thermospheric fighter part III

Below are the final pictures of the Chinese Jian bomber-fighter.


Wednesday, 16 January 2013

Mini Starships series #7

Below are some twin-aspect ships.


Those ships' basic philosophy is that ships need a different profile/aspect to cruise and another to fight. So they use two sets of engines and stances, one for each purpose.